NodeAnimation¶
enum NodeAnimation : Enum<NodeAnimation>
How NodeTreeView animates a node's own rendered box over time, independent of any connector. Tints the node's content directly.
Entries¶
NONE¶
No overlay - the node renders exactly as content draws it.
BLINKING¶
A soft highlight pulses in and out - "this is available right now."
DISABLED¶
A fixed, greyed-out look - "this can't be obtained right now."
Properties¶
entries¶
val entries: EnumEntries<NodeAnimation>
Returns a representation of an immutable list of all enum entries, in the order they're declared.
This method may be used to iterate over the enum entries.
name¶
ordinal¶
Functions¶
valueOf¶
fun valueOf(value: String): NodeAnimation
Returns the enum constant of this type with the specified name. The string must match exactly an identifier used to declare an enum constant in this type. (Extraneous whitespace characters are not permitted.)
Throws
IllegalArgumentException-
if this enum type has no constant with the specified name
values¶
fun values(): Array<NodeAnimation>
Returns an array containing the constants of this enum type, in the order they're declared.
This method may be used to iterate over the constants.