tooltipAt¶
fun tooltipAt(
node: LayoutNode,
mouseX: Int,
mouseY: Int
): List<Component>?
The tooltip of the deepest node under (mouseX, mouseY) that declares one, or null.
Deepest wins, and children are searched last-first: a node drawn over its siblings is the one the cursor is actually on, and the draw order is what says which that is. A parent's own tooltip is therefore a fallback for the area of it no child covers.