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SlotData

@Serializable



data class SlotData(
    val groups: MutableMap<String, SlotGroup> = mutableMapOf(), 
    val playerGroup: SlotGroup = SlotGroup(size = IntSize(9, 3))
)

Aggregated slot layout data for an entire ComposeContainerScreen.

Contains named groups for block-entity slots and a separate playerGroup for the player inventory rows.

Constructors

SlotData

constructor(groups: MutableMap<String, SlotGroup> = mutableMapOf(), playerGroup: SlotGroup = SlotGroup(size = IntSize(9, 3)))

Types

Companion

object Companion

Properties

groups

playerGroup

playerSlotsOwner

slotGroupOwner for the player inventory - see PLAYER_GROUP_ID.

slots

All slot coordinates across all groups (does not include playerGroup).

Functions

slotGroupOwner

The layer depth currently placing the group named id - the deepest Slots on screen declaring it, or 0 when nothing has claimed it.

Backed by a snapshot map holding immutable lists, so a shallower declaration of the same group recomposes when a layer takes it over; a plain map of mutable lists would mutate unobserved and leave the loser still drawing a group that has moved.