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blitTinted

fun GuiGraphics.blitTinted(
    atlasLocation: ResourceLocation, 
    x: Int, 
    y: Int, 
    uOffset: Float, 
    vOffset: Float, 
    width: Int, 
    height: Int, 
    textureWidth: Int, 
    textureHeight: Int, 
    red: Float, 
    green: Float, 
    blue: Float, 
    alpha: Float
)

Tinted counterpart to vanilla's own untinted blit(ResourceLocation, x,y, uOffset,vOffset, width,height, textureWidth,textureHeight) overload.